Tahar, the main game's player's character, has been killed during this time, so players take control over General Aerev, a Northandian soldier who was in the kingdom of Empyria during the events of the main game. Soul Harvest takes place in the kingdom of Northander on the fictional world of Eo, approximately two years after the events of the main game. Soul Harvest includes an improved map editor that allows players to create their own maps for multiplayer or skirmish matches based on the changes introduced in the expansion. The multiplayer system was expanded with a ranked system. The factions from the main game are still playable in multiplayer and skirmish games. This also forces players to have a continuous territory to share resources. Soul Harvest retains the mechanic of having to conquer sectors to expand the player's territory but resources are now automatically shared between neighboring sectors and no longer have to be transported by carriages. Soul Harvest also adds flying units to all races, including elves and orcs from the main game. Each faction also has its own titan, a large unique unit with superior attributes. Additionally, dwarves can build tunnels to connect different sectors, allowing easy transfer of units from one part of the map to another. Each race has new requirements for resources, with dwarves needing moonsilver and dark elves requiring echo, a resource harvested from the souls of dead units. ![]() Dark elves replaced orcs as the main offensive faction with a focus on many small units to overwhelm the enemy. Dwarves replaced elves as the main defensive race which heavily focuses on stone as a building resource. While players can still choose a race to control when entering a map with real-time strategy elements, two of the races from the main game have been replaced. Soul Harvest retains the skill-wheel that allows players to choose the skill to use when clicking on an enemy but limits the displayed skills to those that have been added to the skill bar. The information about available resources now resides at the lower right corner. While the main game displayed the available skills below the character portraits in the upper left corner, Soul Harvest has a skill bar that can be placed at the top or the bottom and to which players can add the skills at their choosing. While the host will play as Aerev, joining players can choose to join as one of the mercenaries they created. The main campaign adds 15 to 20 hours of gameplay and can be played by up to three players together. ![]() Players can also create mercenaries, individually chosen characters that can be chosen in the single-player campaign to accompany Aerev instead of the companions provided by the game. Additionally, each combination of skill trees has a synergy skill that combines elements of both trees. Unlike in the main game, players are restricted to choosing from two out of nine skill trees, with demonology and druidism having been added in Soul Harvest. Players can again customize gender and appearance of their character, General Aerev. ![]() The expansion was more favorably received than the main game, with many reviewers noting the improvements over the main game as well as the attention to detail and the enjoyable story.ĭespite itself being an expansion, Soul Harvest received a free Oktoberfest-themed DLC in September 2019. When playing the campaign with another player, the secondary player can now create their own character. As in the main game, characters can equip various items such as armor, weapons and jewelry that influence the character's abilities and traits. Additionally, the expansion features a completely new campaign centered around a new player character, who is joined by a mix of old and new supporting characters with different backstories and abilities. Soul Harvest adds two new races to the game, dwarves and dark elves, both with a complete set of buildings and units, that replace the elves and orcs featured in the main game. While it uses the same game engine and assets as SpellForce 3, Soul Harvest does not require the player to have purchased or installed the main game to play it. It was released for Microsoft Windows on. SpellForce 3: Soul Harvest is a 2019 stand-alone expansion pack for SpellForce 3 developed by Grimlore Games and published by THQ Nordic.
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